local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 301
L0_1.ActorAlias = "301"
L1_1 = {}
L1_1.q30100 = 30100
L1_1.q30101 = 30101
L1_1.q30102 = 30102
L1_1.q30103 = 30103
L1_1.q30104 = 30104
L1_1.q30105 = 30105
L1_1.q30106 = 30106
L1_1.q30107 = 30107
L1_1.q30108 = 30108
L1_1.q30109 = 30109
L1_1.q30110 = 30110
L1_1.q30111 = 30111
L1_1.q30112 = 30112
L1_1.q30113 = 30113
L1_1.q30114 = 30114
L1_1.q30115 = 30115
L1_1.q30116 = 30116
L1_1.q30117 = 30117
L1_1.q30118 = 30118
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Wendy = "Wendy"
L1_1.WendyScript = "Actor/Quest/Q301/Wendy301"
L1_1.WendyID = 1001
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301WendyPlay"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301WendyPlay"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301WendyVanish"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.vanishPos = L2_1
L1_1.EvtFinishDance = 10079
L0_1.WendyData = L1_1
L1_1 = {}
L1_1.Robam = "Robam"
L1_1.RobamScript = "Actor/Quest/Q301/Robam301"
L1_1.RobamID = 1003
L1_1.EvtFinishDance = 10079
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301RobamBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301RobamBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301RobamArgue"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.arguePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301RobamArgue"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.argueDir = L2_1
L0_1.RobamData = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L1_1.EvtFinishDance = 10079
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301AmborBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301AmborBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301AmborArgue"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.arguePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301AmborArgue"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.argueDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301AmborVanish"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.vanishPos = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L1_1.Gaia = "Gaia"
L1_1.GaiaScript = "Actor/Quest/Q301/Gaia301"
L1_1.GaiaID = 1004
L1_1.BeFollowLen = 10
L1_1.BeFollowFailedLen = 50
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaBorn"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaShow"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.showPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaShow"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.showDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollow1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.firstPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollow2"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.secondPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollow3"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.thirdPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollow4"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.fifthPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollow5"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.sixthPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q301GaiaFollowFinal"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.fourthPos = L2_1
L0_1.GaiaData = L1_1
L1_1 = {}
L1_1.Extras = "Extras"
L1_1.ExtrasAudience = "Actor/Quest/Q301/WendyAudience"
L2_1 = {}
L3_1 = 1101
L4_1 = 1102
L5_1 = 1103
L6_1 = 1104
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasIDs = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Born"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Born"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Born"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Born"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasOriginPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Born"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Born"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Born"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Born"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasOriginDir = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Audience1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Audience2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Audience3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Audience4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasSeatPos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Audience1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Audience2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.rot
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Audience3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.rot
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Audience4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.rot
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasSeatDir = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Pos1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Pos1"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Pos1"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Pos1"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasDaily1Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Pos2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Pos2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Pos2"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Pos2"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasDaily2Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Pos3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Pos3"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Pos3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Pos3"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasDaily3Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Pos4"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Pos4"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Pos4"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Pos4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasDaily4Pos = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q301Folk1Home"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q301Folk2Home"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q301Folk3Home"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q301Folk4Home"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasHomePos = L2_1
L2_1 = {}
function L3_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.StartDaily
  L1_2(L2_2)
end
function L4_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.StartDaily
  L1_2(L2_2)
end
function L5_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.StartDaily
  L1_2(L2_2)
end
function L6_1(A0_2)
  local L1_2, L2_2
  L2_2 = A0_2
  L1_2 = A0_2.StartDaily
  L1_2(L2_2)
end
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.ExtrasReturnCallback = L2_1
L0_1.ExtrasData = L1_1
L1_1 = {}
L1_1.Mei = "Mei"
L1_1.MeiScript = "Actor/Npc/Npc101Test"
L1_1.MeiID = 101
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1460
L4_1 = 65
L5_1 = 152
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornPos = L2_1
L2_1 = M
L2_1 = L2_1.Dir
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornDir = L2_1
L0_1.MeiData = L1_1
L1_1 = {}
L1_1.Test = "Test"
L1_1.TestScript = "Actor/Quest/Q301/Test301"
L1_1.TestID = 1105
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1443
L4_1 = 59.4
L5_1 = 162.7
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornPos = L2_1
L2_1 = M
L2_1 = L2_1.Dir
L3_1 = 0
L4_1 = 170
L5_1 = 0
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.bornDir = L2_1
L2_1 = M
L2_1 = L2_1.Pos
L3_1 = 1449
L4_1 = 65
L5_1 = 116
L2_1 = L2_1(L3_1, L4_1, L5_1)
L1_1.vanishPos = L2_1
L1_1.EvtFinishDance = 10079
L0_1.TestData = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = InteractionType
L4_1 = L4_1.STEER_TO
L3_1.type = L4_1
L4_1 = DialogSteerType
L4_1 = L4_1.TO_LOCAL_AVATAR
L3_1.steerType = L4_1
L3_1.duration = 1.0
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.CAMERA_MOVE
L4_1.type = L5_1
L5_1 = StoryCameraPosType
L5_1 = L5_1.RELATIVE_TO_INTER
L4_1.cameraPosType = L5_1
L5_1 = {}
L5_1.x = 0
L5_1.y = 0.5
L5_1.z = 0
L4_1.camPosOffset = L5_1
L4_1.nearLength = 2
L5_1 = StoryCameraTargetType
L5_1 = L5_1.TO_INTEE
L4_1.camTargetType = L5_1
L5_1 = {}
L5_1.x = 0
L5_1.y = 0.5
L5_1.z = 0
L4_1.camForwardTargetOffset = L5_1
L4_1.duration = 1.0
L4_1.lerpRatio = 5.0
L4_1.lerpPattern = 0
L5_1 = {}
L6_1 = InteractionType
L6_1 = L6_1.DIALOG
L5_1.type = L6_1
L6_1 = DialogType
L6_1 = L6_1.LOCK_FRAME
L5_1.dialogType = L6_1
L5_1.talkerName = "\229\184\130\230\176\145"
L5_1.content = "\229\148\177\231\154\132\231\156\159\229\165\189\229\144\172\229\149\138\239\188\140\229\143\170\230\152\175\233\163\142\233\173\148\233\190\153\229\183\178\231\187\143\228\184\141\229\134\141\229\174\136\230\138\164\230\136\145\228\187\172\228\186\134\229\149\138"
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L3_1 = {}
L4_1 = {}
L5_1 = InteractionType
L5_1 = L5_1.DIALOG_FINISH
L4_1.type = L5_1
L5_1 = {}
L6_1 = InteractionType
L6_1 = L6_1.STEER_TO
L5_1.type = L6_1
L6_1 = DialogSteerType
L6_1 = L6_1.RETURN
L5_1.steerType = L6_1
L5_1.duration = 1.0
L6_1 = {}
L7_1 = InteractionType
L7_1 = L7_1.CAMERA_MOVE
L6_1.type = L7_1
L7_1 = StoryCameraPosType
L7_1 = L7_1.EXIT
L6_1.cameraPosType = L7_1
L7_1 = {}
L7_1.x = 0
L7_1.y = 0
L7_1.z = 0
L6_1.camPosOffset = L7_1
L6_1.nearLength = 0
L7_1 = StoryCameraTargetType
L7_1 = L7_1.TO_INTEE
L6_1.camTargetType = L7_1
L7_1 = {}
L7_1.x = 0
L7_1.y = 0
L7_1.z = 0
L6_1.camForwardTargetOffset = L7_1
L6_1.duration = 1.0
L6_1.lerpRatio = 5.0
L6_1.lerpPattern = 1
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L1_1[1] = L2_1
L1_1[2] = L3_1
L0_1.AudienceInter = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 21010301
L4_1 = 21010301
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.MonsterIDs = L2_1
L0_1.MonsterData = L1_1
L1_1 = {}
L2_1 = CutsceneType
L2_1 = L2_1.TIME_LINE_PREFAB
L1_1.type = L2_1
L1_1.roleSheetPath = ""
L1_1.resPath = "ART/Cutscene/Cs_MD_MQ1_Cutscene01"
L2_1 = CutsceneInitPosType
L2_1 = L2_1.FREE
L1_1.startPosType = L2_1
L2_1 = {}
L3_1 = 0
L4_1 = 0
L5_1 = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.startOffset = L2_1
L0_1.Mq1TimeCfg = L1_1
return L0_1
